Imagine
Imagine is a multi-platform game/multimedia engine written in C/C++ released under the GPLv3 license. It's currently used in all my applications including Puzzle Orbs and all emulators. The APIs are not yet stabilized and subject to change in future versions.
Features:
Core platform support for Linux (with X server), Android (using the NDK), iOS 3.1+
Fully event-driven architecture using C++11 lambdas as callbacks
Timers with nano-second precision
Thread primitives
OpenGL context management
GPU-accelerated rendering (backends for OpenGL and OpenGL ES)
Vsync events allowing for low input latency by not rendering ahead multiple frames
Optimized support for video textures written to each frame
PCM audio playback
IO & file system support, including ZIP, RAR, & 7Z archive file access
Input handling, including multi-touch and multiple device support
PNG image loading
Truetype font rendering
Basic GUI toolkit supporting widgets like lists and alerts
Internal drivers for accessing Wiimotes, iControlPads, and Zeemotes on platforms with Bluetooth backends
Downloads:
Latest source is available under /imagine on Github
Imagine is licensed under the GPLv3 with the additional terms under section 7 (legal/copyright notices must be preserved and the origin of the software may not be misrepresented). Commercial licensing is available.
Inquiries: info@explusalpha.com