Source Downloads:
- Latest source and instructions are available on Github
Test Builds: Occasionally you'll find pre-release builds here. Please report any device-related issues (including incorrect image rendering, crashes, and input problems) either via email or using Github
Feature Roadmap: - Core Engine
OpenGL 3.0+ renderer for GPU shader support, switchable at load-time from the OpenGL 1.2 renderer (added in 1.5.16)
OpenGL ES 2.0+ renderer based off above, switchable at compile-time from the OpenGL ES 1.0 renderer (added in 1.5.16)- Generic Bluetooth HID driver for iOS for keyboards/gamepads
Multi-screen support (phone/tablet LCD & external HDMI output for example, with different content on each screen) (added in 1.5.20)
Full-screen view size adjustment to handle TVs with overscan (added in 1.5.13)
PulseAudio back-end for Linux port (added in 1.5.16)- Windows & MacOS port
- Common Emulator Framework
- Improved game browsing (with screenshots or icons)
More compression formats (.7z, .rar, etc.) (added in 1.5.30)
- Browse archives with multiple ROMs
- Basic file management (create directories, move & delete files)
Per-game and global options (added in 1.5.38)- More default USB/Bluetooth controller profiles
- On-demand SRAM saving for all systems to reduce risk of data loss if the OS force closes the app
- Improved save-state and SRAM management
- Better on-screen control customization (custom skins, etc.)
- Additional video filters & effects
- Multiple vibration levels for haptic feedback
Audio mixing rate fine-tuning for non-60Hz screens (added in 1.5.27)
- Save-state rewinding
- Slow-motion mode
- Movie recording/playback
- Netplay between multiple devices
- C64
- Other system derivatives (C16/Plus4, etc.)
Compressed file loading (added in 1.5.30)
- GBA
- Tilt controls
- System link cable
- Joybus Link
- GBC
- Tilt controls
- System link cable
- MD
- Improved SegaCD compatibility
- Additional audio track formats (.mp3, etc.)
- NEO
- Support additional encrypted games
- PCE
Correct handling for games using multiple line widths per frame (added in 1.5.16)
- Additional audio track formats (.mp3, etc.)
- SNES
- Native mouse input on devices that support USB/Bluetooth mice
Emulator back-ends use components from following projects: |
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